BlockingLines array
Posted: Tue Sep 10, 2019 2:54 pm
for iterating through multiple simultaneous BlockingLines, mainly for normalizing the angle results on corner collisions
because currently (ex bouncing projectiles) can take one line of a corner and use it for calculating the bounce, even if its more to the other side of said corner, and trying to bounce away from the farther one gets clipped inside the wall
because currently (ex bouncing projectiles) can take one line of a corner and use it for calculating the bounce, even if its more to the other side of said corner, and trying to bounce away from the farther one gets clipped inside the wall