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Death.DamageType does not work for projectiles

PostPosted: Fri Sep 06, 2019 1:50 pm
by Wilhelmina Blathergold
1. Open console
2. Type "give testpistol"
3. Type "use testpistol"
4. Press alt fire to fire a plasma ball then shoot it with primary fire. The message will say that the Death state is entered. It should enter the Death.Plasma state.
5. Go to the code and add -MISSILE to TestProjectile.
6. Repeat step 4. Death.Plasma is entered correctly.

If this is not a bug, then I'm out of ideas on how to make shootable projectiles that enter a specific death state based on damage type.

https://drive.google.com/open?id=1q15Ye ... -wG0Rp9yLS

Re: Death.DamageType does not work for projectiles

PostPosted: Sat Sep 07, 2019 1:08 am
by Graf Zahl
This is mainly an unimplemented feature. Projectiles do not die, they explode and that uses different code that currently has no damage type check.
Should be fixable.

Re: Death.DamageType does not work for projectiles

PostPosted: Mon Sep 09, 2019 2:59 am
by Graf Zahl
Feature added.