Skulltag's features?
Moderator: GZDoom Developers
Skulltag's features?
How many of Skulltag's features do you think could be added in with simple patches? I'd definately like to see the Runes with zdguns or something.
- chaoscentral
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- chaoscentral
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- Joined: Sun Feb 27, 2005 4:32 pm
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- Graf Zahl
- Lead GZDoom+Raze Developer
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No, it won't. The community build will not sabotage itself by adding stuf like this which might easily get dumped for the real version.
To make it short: No new features that require extensive rewrites of core game code! So far such changes have been restricted to code that was necessary to implement needed DECORATE features.
To make it short: No new features that require extensive rewrites of core game code! So far such changes have been restricted to code that was necessary to implement needed DECORATE features.
Add the weapons and maybe make a alternate shotgun that is like a sniper rifle that uses 5 shells or something like that. But that would make it nessecary to add a zoom feature which would be great otherwise because it gets hard to aim well with the aim going as fast as the person. there should be an INGAME feature to change the turning and up-down speed so you can more accurately aim the rocket launcher for example while circleing something.