[No] Skulltag's features?

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Skulltag's features?

Postby Arcane » Wed Jun 15, 2005 10:06 pm

How many of Skulltag's features do you think could be added in with simple patches? I'd definately like to see the Runes with zdguns or something.
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Postby Graf Zahl » Thu Jun 16, 2005 1:26 am

Without Skulltag's source available it's hard to tell how much coding is necessary for this stuff. My guess is that most of it can't be scripted.
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Postby Arcane » Thu Jun 16, 2005 2:58 am

Most of the runes seem to be simple enough... and the weapons would be simple DECORATE.
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Postby chaoscentral » Fri Jun 17, 2005 7:10 pm

yea, but is the time stop thing possible in zdoom? with decorate or acs
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Postby Arcane » Fri Jun 17, 2005 7:32 pm

In single player? Yes. Freeze.
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Postby chaoscentral » Fri Jun 17, 2005 8:48 pm

how about through a decorate item?
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Postby Arcane » Fri Jun 17, 2005 10:33 pm

i think so.. If not, it might be something to add to the community build.
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Postby Graf Zahl » Sat Jun 18, 2005 2:02 am

No, it won't. The community build will not sabotage itself by adding stuf like this which might easily get dumped for the real version.

To make it short: No new features that require extensive rewrites of core game code! So far such changes have been restricted to code that was necessary to implement needed DECORATE features.
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Postby Arcane » Sat Jun 18, 2005 3:47 am

I said it MIGHT be addable. Sorry. Won't make speculations anymore. o_O
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Postby Grubber » Sat Jun 18, 2005 6:33 am

I agree with Graf, I'll add only stuff which makes sense
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Postby doom2day » Mon Jun 27, 2005 10:22 am

how about the skulltag sector special things like the spring pad thing. You could also add a thing that sends a player up to a specified height or something.
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Postby TheDarkArchon » Mon Jun 27, 2005 10:23 am

Learn ACS.
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Postby doom2day » Mon Jun 27, 2005 10:28 am

Add the weapons and maybe make a alternate shotgun that is like a sniper rifle that uses 5 shells or something like that. But that would make it nessecary to add a zoom feature which would be great otherwise because it gets hard to aim well with the aim going as fast as the person. there should be an INGAME feature to change the turning and up-down speed so you can more accurately aim the rocket launcher for example while circleing something.
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Postby TheDarkArchon » Mon Jun 27, 2005 10:33 am

DIY
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Postby skadoomer » Thu Jun 30, 2005 8:07 pm

what may i ask is wrong with simply using the skulltag engine?
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