[Already In] Virtual function/event handler for being raised from corpse

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Virtual function/event handler for being raised from corpse

Postby Matt » Thu Aug 29, 2019 4:33 pm

I've got a lot of stuff that affects corpse behaviour that needs to be unset if the monster is raised. I can do this in the raise state (and copypaste the same stuff for each monster), or even have the ticker check for the raise state (which as of this writing I haven't figured out how to do), but it would be nice not to have to do that.
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Matt
Putting the XD into *xdeath since 2007
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: Virtual function/event handler for being raised from cor

Postby Blue Shadow » Thu Aug 29, 2019 5:45 pm

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Joined: 14 Nov 2010
Operating System: Windows 10/8.1/8 64-bit
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Re: Virtual function/event handler for being raised from cor

Postby Matt » Fri Aug 30, 2019 1:48 pm

I thought I'd seen that before! Just forgot that one specific synonym to search -_-

I think this can be closed.
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Matt
Putting the XD into *xdeath since 2007
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia


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