Randomized items (DECORATE function)

Moderator: GZDoom Developers

Post Reply
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Randomized items (DECORATE function)

Post by NiGHTMARE »

Now that it's possible to add non-replacing decorations and enemies (and soon weapons), I'm sure there are many people clamouring to use such things in old levels.

Obviously they could edit levels and manually add and replace things themselves, but there is an alternative solution, one which would allow new items to appear in *any* level with no effort require on the part of the player: a new DECORATE function.

Examples of usage:

TechLamp
(other functions)
Random TechLampRed TechLampGreen

ZombieMan
(other functions)
Random ZombieTwoPistols ZombieFists ZombieCrawl

Shotgun
(other functions)
Random Rifle Blaster Sniper
User avatar
Cutmanmike
Posts: 11335
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

hmm sounds like an interesting idea
User avatar
BouncyTEM
Posts: 3820
Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Post by BouncyTEM »

My name is bouncy and i approve of this feature suggestion. :D
User avatar
BouncyTEM
Posts: 3820
Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Post by BouncyTEM »

bumpage for great justice. :P
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49066
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

This is nothing that needs to be implemented into the engine. Just do it like Deathz0r. Or use ACS. There are enough methods to randomize items. They just have to be used.
User avatar
BouncyTEM
Posts: 3820
Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Post by BouncyTEM »

Graf Zahl wrote:This is nothing that needs to be implemented into the engine. Just do it like Deathz0r. Or use ACS. There are enough methods to randomize items. They just have to be used.
yeah I know but still i approve of this idea :P
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49066
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Forget it. Something like this is not part of the engine. Why should anyone invest work in something that can already be done with ease?
User avatar
Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

No need for an engine change.
http://forum.zdoom.org/viewtopic.php?t=6704
User avatar
Arcane
Posts: 544
Joined: Sun Sep 12, 2004 1:36 pm

Post by Arcane »

Graf Zahl wrote:Forget it. Something like this is not part of the engine. Why should anyone invest work in something that can already be done with ease?
He just said he approved of the idea, not that he approved it being added to the engine.
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”