[Not needed] Randomized items (DECORATE function)

Moderator: GZDoom Developers

Randomized items (DECORATE function)

Postby NiGHTMARE » Tue Jun 14, 2005 6:20 am

Now that it's possible to add non-replacing decorations and enemies (and soon weapons), I'm sure there are many people clamouring to use such things in old levels.

Obviously they could edit levels and manually add and replace things themselves, but there is an alternative solution, one which would allow new items to appear in *any* level with no effort require on the part of the player: a new DECORATE function.

Examples of usage:

TechLamp
(other functions)
Random TechLampRed TechLampGreen

ZombieMan
(other functions)
Random ZombieTwoPistols ZombieFists ZombieCrawl

Shotgun
(other functions)
Random Rifle Blaster Sniper
NiGHTMARE
.now.
 
Joined: 19 Jul 2003

Postby Cutmanmike » Tue Jun 14, 2005 7:43 am

hmm sounds like an interesting idea
User avatar
Cutmanmike
Is it hot in here or is it just ZScript
 
Joined: 06 Oct 2003
Location: United Kingdom
Discord: https://discord.gg/Whts7Bj
Operating System: Windows Vista/7/2008 64-bit

Postby BouncyTEM » Thu Jun 16, 2005 11:12 pm

My name is bouncy and i approve of this feature suggestion. :D
User avatar
BouncyTEM
All Caps Guy, Maker of Sir Belfin Dramatic Reading Series.
 
Joined: 24 Aug 2003
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Postby BouncyTEM » Tue Jun 28, 2005 1:50 pm

bumpage for great justice. :P
User avatar
BouncyTEM
All Caps Guy, Maker of Sir Belfin Dramatic Reading Series.
 
Joined: 24 Aug 2003
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Postby Graf Zahl » Tue Jun 28, 2005 2:03 pm

This is nothing that needs to be implemented into the engine. Just do it like Deathz0r. Or use ACS. There are enough methods to randomize items. They just have to be used.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

Postby BouncyTEM » Tue Jun 28, 2005 2:43 pm

Graf Zahl wrote:This is nothing that needs to be implemented into the engine. Just do it like Deathz0r. Or use ACS. There are enough methods to randomize items. They just have to be used.

yeah I know but still i approve of this idea :P
User avatar
BouncyTEM
All Caps Guy, Maker of Sir Belfin Dramatic Reading Series.
 
Joined: 24 Aug 2003
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Postby Graf Zahl » Tue Jun 28, 2005 2:55 pm

Forget it. Something like this is not part of the engine. Why should anyone invest work in something that can already be done with ease?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

Postby Risen » Wed Jun 29, 2005 10:24 am

No need for an engine change.
http://forum.zdoom.org/viewtopic.php?t=6704
User avatar
Risen
 
Joined: 08 Jan 2004
Location: N44°30' W073°05'

Postby Arcane » Wed Jun 29, 2005 11:13 am

Graf Zahl wrote:Forget it. Something like this is not part of the engine. Why should anyone invest work in something that can already be done with ease?


He just said he approved of the idea, not that he approved it being added to the engine.
User avatar
Arcane
 
Joined: 12 Sep 2004


Return to Closed Feature Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest