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Marisa Kirisame wrote:Oh this is the worst...
Edit: I'm thinking I could add some gameinfo setting to make titlepic/interpic/etc. draw scaled to fit or fill.
Edit 2: So far my initial work is having some desirable results. A gameinfo setting named pageScale is introduced with 4 options: "vanilla", "stretch", "fit" and "fill". Vanilla is obviously the default and it has the old behaviour. Currently it's all done for the title screen, although I have to do some polishing and put most of its bulk into a separate function so it can also be called from intermissions without duplicating code.
Enjay wrote:Looks good, very good.
So, just to make sure that I understand the terms "fill" and "fit"...
Fit takes the largest dimension of the image and fits that to the screen (I assume width or height), adding black bars, if necessary, to the other dimension.
Fill makes the image fill the screen by adjusting proportionally it until the dimension that would have black bars with "fit" matches the screen size and if the other dimension is now bigger than the screen dimensions, the extra bits just "fall off" the screen and are unseen. Is that correct?
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