[No] Integrated Archive and Map Editor Proposal

Moderator: GZDoom Developers

Re: Integrated Archive and Map Editor Proposal

Postby dpJudas » Wed Jun 19, 2019 12:11 pm

The user base for Silicon Graphics workstations is huge! Totally worth the effort.
dpJudas
 
 
 
Joined: 28 May 2016

Re: Integrated Archive and Map Editor Proposal

Postby Apeirogon » Wed Jun 19, 2019 12:28 pm

Bullshit!!!!! There are much, much more users who have voodoo rush videocard. This must be the main purpose of gzdoom development, support for such videocards :lol:

But dedicated IDE for gzdoom is not that bad idea.
Apeirogon
I have a strange sense of humour
 
Joined: 12 Jun 2017

Re: Integrated Archive and Map Editor Proposal

Postby Enjay » Wed Jun 19, 2019 12:39 pm

OK, this is in danger of deteriorating. The answer is clear. Thread locked.
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: Integrated Archive and Map Editor Proposal

Postby wildweasel » Wed Jun 19, 2019 12:59 pm

gdm413229 wrote:GZDoom should have options for building with GL 1.x or 2.x backends for older and/or less capable graphics hardware ... including the Pi's VideoCore IV and ancient Silicon Graphics workstations.

And who's going to code and maintain that? We have one person who has any interest in the older renderers and their time and resources are extremely limited.

(Edit) Somehow missed the fact that there was not only a second page, but that the thread was already locked. Oh well.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Previous

Return to Closed Feature Suggestions

Who is online

Users browsing this forum: Awario [RSS] and 2 guests