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Player speed and movebob cvar related

PostPosted: Sun Jun 05, 2005 6:07 am
by Nash
Currently, if you modify the player's moving speed through scripting, the screen's bobbing stays the same.

Making the player's speed to something slow makes everything look so silly; the player is moving slowly but the screen is bumping up and down like mad. It really looks dumb.

Perhaps, you can code in some kind of calculation that would make the screen bobbing look okay no matter how fast/slow the player is.

PostPosted: Sun Jun 05, 2005 6:11 am
by Gendo
did bobbing affect aiming at all? with autoaim off i mean.

PostPosted: Sun Jun 05, 2005 6:13 am
by TheDarkArchon
No.

PostPosted: Sun Jun 05, 2005 6:21 am
by Belial
Seconded. It looked quite bad in RTC.

PostPosted: Mon Jun 06, 2005 1:45 pm
by DoomRater
I always have that turned down a bunch anyway, so I'm usually never bothered by it, but the ability to modify it so that movebob is affected by the actual movespeed rather than the relative movespeed would be nice.

PostPosted: Wed Jun 08, 2005 3:59 pm
by Medricel
Just tell 'em to set movebob to 0 then!

PostPosted: Wed Jun 08, 2005 4:00 pm
by DoomRater
Or really low, like....

stillbob=0.3
movebob=0.03