[No] Player speed and movebob cvar related

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Player speed and movebob cvar related

Postby Nash » Sun Jun 05, 2005 7:07 am

Currently, if you modify the player's moving speed through scripting, the screen's bobbing stays the same.

Making the player's speed to something slow makes everything look so silly; the player is moving slowly but the screen is bumping up and down like mad. It really looks dumb.

Perhaps, you can code in some kind of calculation that would make the screen bobbing look okay no matter how fast/slow the player is.
Last edited by Nash on Sun Jun 05, 2005 7:15 am, edited 1 time in total.
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Postby Gendo » Sun Jun 05, 2005 7:11 am

did bobbing affect aiming at all? with autoaim off i mean.
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Postby TheDarkArchon » Sun Jun 05, 2005 7:13 am

No.
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Postby Belial » Sun Jun 05, 2005 7:21 am

Seconded. It looked quite bad in RTC.
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Postby DoomRater » Mon Jun 06, 2005 2:45 pm

I always have that turned down a bunch anyway, so I'm usually never bothered by it, but the ability to modify it so that movebob is affected by the actual movespeed rather than the relative movespeed would be nice.
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Postby Medricel » Wed Jun 08, 2005 4:59 pm

Just tell 'em to set movebob to 0 then!
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Postby DoomRater » Wed Jun 08, 2005 5:00 pm

Or really low, like....

stillbob=0.3
movebob=0.03
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