[Done for 2.1.0] [DECORATE] Damage type based pain states

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[DECORATE] Damage type based pain states

Postby wildweasel » Thu Jun 02, 2005 5:50 pm

In the vein of EDGE, I'd much appreciate if a series of special pain states for monsters was added to correspond to specific damage types, like "FlamePain" or "DisintPain" and the like. A good way to demonstrate the usage of such things would be, for example, a taser weapon that does very little HP damage, but the monster's ElecPain state would have the monster being zapped instead of flinching in pain (to see a practical application, look at WW-BNI for EDGE).
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Postby MasterOFDeath » Thu Jun 02, 2005 6:05 pm

Agreed. Would be a nice addition. I demand it is added, or else I will hold you all hostage! *gets gun*
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Postby Anakin S. » Thu Jun 02, 2005 6:12 pm

A related feature suggestion might be the possibility of making monsters take different amounts of damage depending on the type of projectile used. For instance, a cyberdemon might be immune to normal rocket explosions but would be putty in the hands of a disintegrating nuke. So monsters can be resistent to certain kinds of projectiles.
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Postby Risen » Thu Jun 02, 2005 9:06 pm

I concur.
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Postby HobbsTiger1 » Thu Jun 02, 2005 10:08 pm

Check the Boss Monster resource wad and take a look at the cyberdemon-type monster (try and shoot a bfg at it) I think this is the sort of thing your talking about.
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Postby Anakin S. » Thu Jun 02, 2005 10:46 pm

If you're referring to the tracers, I know that the normal BFG does lots more damage than the rocket because it has tracers, which the cyber demon is not immune to. But I'm talking about making it so that while a normal rocket's splash damage (normal damage) doesn't dent the cyberdemon's flesh, a nuclear missile's splash damage (disintegrate damage) does. I just think it would be a good thing to have at the designer's disposal (Unmaker, anyone?).
Last edited by Anakin S. on Thu Jun 02, 2005 11:01 pm, edited 2 times in total.
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Postby HobbsTiger1 » Thu Jun 02, 2005 10:49 pm

EDIT: NVM I must be thinking of something else.
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Postby The Ultimate DooMer » Fri Jun 03, 2005 2:39 am

And can we have it so we create projectiles that do special effects when they hit a monster (eg. freezing it or slowing it down etc.)
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