[Closed] Fixed postprocess shaders with 2 or more textures

Moderator: GZDoom Developers

Fixed postprocess shaders with 2 or more textures

Postby UsernameAK » Mon Mar 25, 2019 2:45 pm

I fixed a bug that caused postprocess shaders that have 2 or more textures to ignore all textures except the first one.

https://github.com/coelckers/gzdoom/pull/793
User avatar
UsernameAK
Cat
 
Joined: 15 Jul 2015
Location: Ukraine
Discord: /bin/cat#8891

Re: Fixed postprocess shaders with 2 or more textures

Postby UsernameAK » Tue Apr 23, 2019 12:22 pm

Close it. It was already merged in.
User avatar
UsernameAK
Cat
 
Joined: 15 Jul 2015
Location: Ukraine
Discord: /bin/cat#8891


Return to Closed Feature Suggestions

Who is online

Users browsing this forum: No registered users and 2 guests