I'm doing that for the console font. The main problem here is that the other fonts are not fixed width, so you'd need separators and some organization to skip over unused code point.Gez wrote:Technically, isn't it possible to have a single texture atlas image, and then split it into separate characters through a TEXTURES lump? Or does the font manager only works with separate graphics?
Needless to say, that quickly devolves into a mess when the highest supported code point is around 8000 and it also makes it a lot harder to fill in some gaps.