[Already In] Allow Teams[n].GetName() in ZScript

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Allow Teams[n].GetName() in ZScript

Postby Matt » Fri Feb 08, 2019 7:38 pm

I see numerous references in the native code but it does not seem to be recognized in ZS.

I'm not aware of any other way to obtain the name of a team.
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Matt
Putting the XD into *xdeath since 2007
 
 
 
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Re: Allow Teams[n].GetName() in ZScript

Postby _mental_ » Sat Feb 09, 2019 1:37 am

I cannot check at the moment but Team.mName should contain info you need.
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Re: Allow Teams[n].GetName() in ZScript

Postby Matt » Sat Feb 09, 2019 2:10 am

...so that's what it is!

This can be closed.
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Matt
Putting the XD into *xdeath since 2007
 
 
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia


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