Dialog states like Strife's merchants

Moderator: GZDoom Developers

Do you want these states configurable?

Yes
13
81%
No
0
No votes
What?
3
19%
 
Total votes: 16

User avatar
Cutmanmike
Posts: 11335
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

Enjay wrote:
cutmanmike wrote:Hmm i'm starting to consider getting the unofficial weapon support release...
Which is good, and is fun. However, it also has the (understandable) frustration that some bugs that we know Randy has addressed in his official version have not been tackled in the unofficial builds.
What bugs? If they don't effect me i'll use them.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49066
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Enjay wrote:
cutmanmike wrote:Hmm i'm starting to consider getting the unofficial weapon support release...
Which is good, and is fun. However, it also has the (understandable) frustration that some bugs that we know Randy has addressed in his official version have not been tackled in the unofficial builds.

Waiting for Randy to release the code. I'd love to fix them in here but doing it independently of Randy is too counterproductive because in the end someone has to sort it all out.

Don't blame me that Randy thinks that his floating point conversion is important enough to stall everything else completely.
User avatar
Enjay
 
 
Posts: 26533
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Post by Enjay »

Oh, absolutely. I wasn't blaming anyone. That's why I said it was understandable that the unoffical builds didn't include the fixes.
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”