Pull Request
This simply modifies the current relativity processing to include the Z axis and factor in the view's current roll.
Big thanks to Marisa Kirisame for helping with the matrix classes.
Full Relativity for A_QuakeEx
Moderator: GZDoom Developers
- Major Cooke
- Posts: 8175
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Full Relativity for A_QuakeEx
- Attachments
-
- test.pk3
- Load it up and wait a second. The roll will change and the camera will only shake up and down according to screen orientation, as well as back and forth.
- (540 Bytes) Downloaded 48 times
Re: Full Relativity for A_QuakeEx
This got added