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PostPosted: Wed May 25, 2005 8:15 am
by Cutmanmike
Grubber saying "added" right about now would put the smile back on the sun

PostPosted: Wed May 25, 2005 8:57 am
by Graf Zahl
Here's nothing to add. :P

PostPosted: Wed May 25, 2005 8:58 am
by Cutmanmike
Real room above room

I meant that <3

PostPosted: Wed May 25, 2005 9:26 am
by Graf Zahl
As I said: There's nothing to add!

PostPosted: Sun Jun 05, 2005 11:09 pm
by Ian Maxwell
Okay, but there's already a port (rorDoom) that, while it never did make it out of alpha, did in fact have true ROR support (as true as Duke Nukem, anyway). Why not track down the author and beg for permission to yoink the code?

PostPosted: Mon Jun 06, 2005 2:27 am
by Graf Zahl
Hopeless. ZDoom's renderer is far too different. Otherwise someone here would already have tried something lile that.

PostPosted: Mon Jun 06, 2005 3:32 am
by Doomguy0505
Biff wrote:I remembered something I did years back, putting an imp on a fake floor, and he could see me and shoot at me through the floor. His fireballs just explode on the bridge objects though, don't come through to hit me. Based on this experiment, the sight checking code must not work well for this issue.

Check this out, his feet show through the floor. I guess the bridge objects could be raised a bit to fix that? The player would notice the step up then, probably.

I got a fix
The imp is dormant till you get upstairs