Compwhiz128 wrote:Well i discovered in Duke nukem in the levels they just put a room above a room by building a sector that was higher. so this is a suggestion. Make it so you can have a room over a room
Let's be merciful to him/her.
3D games all require a "game engine" of some sort to calculate and draw the geometry of the level; that is, all the architecture.
Doom, Heretic, Hexen and Strife all used the (surprise, surprise) Doom engine. Zdoom, descended from the same source, uses the same engine.
Duke Nukem 3D, Blood, Shadow Warrior and Redneck Rampage all used the Build engine.
Given that the games have different engines, each, logically, with it's own abilities and limitations, why should the presence of a feature in one engine mean that it can be easily added, if added at all, to another?
It turns out that it is simply not possible to add true room-over-room to the Doom/Zdoom engine without a lot
of work. Some Doom-descended engines (Edge, Legacy) have
implemented room-over-room, but with very mixed results.
In future, please
do a bit of research in the Zdoom forums before making your suggestions for new features. The rule of thumb is that, if you can think of a really cool and blindingly obvious feature, there's a good chance that somebody else has too, and has posted it here.
The advantage of this to you is that it will save you from mockery and insults, and possibly even flaming, from those people already here. The advantage to us is that we don't have to waste our time with questions that have already been asked, and answered, before.