Override KEYCONF weapon slots ability
Posted: Sun Dec 30, 2018 8:35 pm
If there's one thing I'm currently experiencing some frustration with, is the fact that keyconf overrides EVERY METHOD when using setslot.
Now, I could override the player's PickNext/PrevWeapon as I'm assuming those deal with "weapnext" and "weapprev", but that seems like a bit of a crutch. Simply put, I'm trying to find a way to add weapons on top of those that have 'setslot' used upon them. It'd be appreciated if there was a way to interpret them as 'added on' instead of 'this and only this'.
Now, I could override the player's PickNext/PrevWeapon as I'm assuming those deal with "weapnext" and "weapprev", but that seems like a bit of a crutch. Simply put, I'm trying to find a way to add weapons on top of those that have 'setslot' used upon them. It'd be appreciated if there was a way to interpret them as 'added on' instead of 'this and only this'.