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[UDMF] Translucent 3D-Slopes support

PostPosted: Tue Nov 27, 2018 9:14 am
by DOOMGABR [RU]
GZDoom can't render them now.

Re: [UDMF] Translucent 3D-Slopes support

PostPosted: Tue Nov 27, 2018 9:16 am
by Graf Zahl
This is a technical limitation that's mot going away because of UDMF.

Re: [UDMF] Translucent 3D-Slopes support

PostPosted: Tue Nov 27, 2018 5:56 pm
by Zenon
DOOMGABR [RU] wrote:GZDoom can't render them now.

Are you saying GZDoom used to be able to render them, and now they can't?

Re: [UDMF] Translucent 3D-Slopes support

PostPosted: Tue Nov 27, 2018 5:59 pm
by Graf Zahl
Rendering them is not the issue. The issue is that they cannot be properly sorted and would cause all sorts of glitches.

Re: [UDMF] Translucent 3D-Slopes support

PostPosted: Tue Nov 27, 2018 5:59 pm
by Zenon
Ah okay
Thanks for clarifying