[Added] P_Thing_Raise critical fixes

Moderator: GZDoom Developers

P_Thing_Raise critical fixes

Postby Major Cooke » Sat Nov 17, 2018 11:59 am

Pull Request

This commit revealed a couple extra problems which ultimately broke all of the resurrecting functions from lack of raiser. So I moved all flag processing into P_Thing_Raise, passed in a legitimate raiser and cleaned up all code in the action functions.
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Major Cooke
Do unto others as you would have unto you. Judge yourself first.
Joined: 28 Jan 2007

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