[Added] VelIntercept

Moderator: Developers

VelIntercept

Postby Major Cooke » Mon Sep 24, 2018 11:08 am

Pull Request

This is basically the Thing_ProjectileIntercept code export for a specified actor.

Code: Select allExpand view
Class Rawket : Rocket replaces Rocket
{
   override void PostBeginPlay()
   {
      Super.PostBeginPlay();
      if (target && !target.player)
      {
         tracer = target.target;
         if (tracer)
            VelIntercept(tracer);
         Vel3DFromAngle(speed, angle, pitch); // Just to show aimpitch is actually working as intended.
      }
   }
}


Summon a cyberdemon and run around. The rockets will change their aim in an attempt to intercept you.
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Major Cooke
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Re: VelIntercept

Postby wildweasel » Sun Nov 11, 2018 2:17 am

Since this was Reported, I'd like to leave a friendly reminder that Reported posts go to the moderators, not the developers - the devs don't read them, and non-Admin moderators can't move threads to the Closed areas. If you need to mark a submission or feature thread that has been added but not closed, it's OK to bump it.
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Re: VelIntercept

Postby Nash » Sun Nov 11, 2018 5:37 am

This was already added so whoever reported it probably meant this thread to be closed.
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Re: VelIntercept

Postby Major Cooke » Sun Nov 11, 2018 7:35 am

Nash wrote:This was already added so whoever reported it probably meant this thread to be closed.

This, precisely. But I'll bear that in mind next time, thanks weasel.
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