[Added] F3DFloor exporting

Moderator: GZDoom Developers

Re: F3DFloor exporting

Postby Marisa Kirisame » Thu Sep 05, 2019 9:45 am

Really wish this'd get merged already. I keep running into situations where I absolutely need it.
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Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: magusmarisa
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: F3DFloor exporting

Postby Major Cooke » Thu Sep 05, 2019 9:50 am

I must also point out that my DamageMobj refactor was merged, yet it was imperfect. And when a few bug reports came in, I simply fixed them myself, as is expected of me.

I think this submission can also constitute having such treatment done to it. If any bugs occur, Marisa can fix them.
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Major Cooke
d = klabs(wall[wall[wall[sector[dasect].wallptr].point2].point2].x-s->x)...
 
Joined: 28 Jan 2007

Re: F3DFloor exporting

Postby Marisa Kirisame » Tue Sep 10, 2019 5:41 pm

I do believe it's about time this gets merged.
User avatar
Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: magusmarisa
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

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