"Area transplant"-Things

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_bc
Posts: 19
Joined: Mon Jun 26, 2017 4:19 pm

"Area transplant"-Things

Post by _bc »

Hi,

sorry for the strange name, I couldn't think of anything better.

Basically my idea is to avoid building 3D-Floors, but build a collection of sectors of the same outer shape (lets call this an area), and place things with the same tag number at their outer vertices. Those sectors would need to have such heights as to be 'above' each other.
Then, somewhere in the map there is an area with the same outer shape and size, and there one places things at the vertices to mark it as the 'receiving' area, and the sectors are moved to be there.
Sectors of the same size and shape which floors and ceilings touched would be vertically merged.

I think this would often be much easier than to build 3DFloors, and be more flexible and 'doomy'. One just needs to define where to stack, and could define the connecting holes, and vôila!

Explanatory image:
f.gif
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49067
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: "Area transplant"-Things

Post by Graf Zahl »

This already exists in the form or portals. But keep in mind: They are a lot more performance hungry than 3D floors!

The suggested implementation here, though, is just... bad.
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_bc
Posts: 19
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Re: "Area transplant"-Things

Post by _bc »

Hm, didn't know about portals, will have a look ;)
Gez
 
 
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Joined: Fri Jul 06, 2007 3:22 pm

Re: "Area transplant"-Things

Post by Gez »

_bc wrote:vôila!
"voilà" if you want to put the accent there. :wink:
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