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Export P_Thing_Raise

PostPosted: Sat Aug 25, 2018 7:58 pm
by Lud
I, and a bunch of other people out there, are encountering the issue with resurrecting multiple monsters. At the moment, the only solution is to use A_RadiusGive with a resurrector item that likely calls Thing_Raise, but I feel filthy just by thinking about it. Could we please get a proper ZScript way of resurrecting monsters?

Re: Export P_Thing_Raise

PostPosted: Sun Aug 26, 2018 3:43 am
by _mental_
Well, there are three functions that use P_Thing_Raise() internally. Actually, they are native only because the given function isn't exposed to ZScript.

Re: Export P_Thing_Raise

PostPosted: Sun Aug 26, 2018 4:20 am
by Lud
How viable would it be to export it? I'm thinking something like A_RaiseActor(Actor target, int flags = 0).

Re: Export P_Thing_Raise

PostPosted: Sun Jul 28, 2019 5:07 am
by Blue Shadow