[Addressed] Hide "invalid sound position/velocity" messages

Moderator: GZDoom Developers

Re: Hide "invalid sound position/velocity" messages

Postby _mental_ » Tue Jan 08, 2019 9:21 am

Increased a range +/- 1M in df2893e.
_mental_
 
 
 
Joined: 07 Aug 2011

Re: Hide "invalid sound position/velocity" messages

Postby Player701 » Tue Jan 08, 2019 9:35 am

Now it's going to take about 2 hours for the messages to start spamming in Hadephobia MAP19, unless something bad happens before that due to the sector's floor level reaching -1M. Not sure if there is a limit on that... but 2 hours should probably be enough to finish the map before getting any of those warnings.
User avatar
Player701
You are now breathing manually.
 
Joined: 13 May 2009
Location: Russian Federation
Discord: Player701#8214

Re: Hide "invalid sound position/velocity" messages

Postby Graf Zahl » Tue Jan 08, 2019 9:40 am

I wonder what the real problem with that map is...
User avatar
Graf Zahl
Lead GZDoom Developer
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: Hide "invalid sound position/velocity" messages

Postby Player701 » Tue Jan 08, 2019 9:55 am

This:
Player701 wrote:It appears that the floor of sector 195, which is triggered to lower when the switch is pressed, doesn't stop where it has to and continues lowering towards negative infinity.

The sector in question is quite unusual in structure. It consists of 4 unconnected linedefs and effectively has an area of 0. All of these linedefs are self-referencing (both on front and back sides). This sector is triggered by a switch with an "S1 Floor Lower to 8 above Highest Floor" special, and I guess the problem lies in the inability to find this "highest floor" because sector 195 doesn't reference any other sectors. This behavior is not unique to GZDoom, and has been found to also occur in PrBoom-Plus.
User avatar
Player701
You are now breathing manually.
 
Joined: 13 May 2009
Location: Russian Federation
Discord: Player701#8214

Re: Hide "invalid sound position/velocity" messages

Postby Graf Zahl » Tue Jan 08, 2019 10:03 am

Yes, but PrBoom+ just overflows. I think we have to cap the movement to something reasonable if this happens.
User avatar
Graf Zahl
Lead GZDoom Developer
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

Previous

Return to Closed Feature Suggestions

Who is online

Users browsing this forum: Yandex [Bot] and 1 guest