As bought up here - some kind of flag to prevent actors from changing direction to face the player when a conversation is initiated with them would be very useful for situations where said actor changing direction would not make much sense. For example, if they're seated and occupied, busy working on something, or not a human character (for example, using conversations for flavor text on 3D model object in the world - as nice as it would be, computers don't tend to turn to face you when you're using them!)
Here's a quick video of a real-world example from an unreleased project of mine. It doesn't make much sense for the pianist to turn away from his piano to "speak" what basically amounts to descriptive flavor text, so something like this would be much appreciated.
Actor flag to not change dir when conversation initiated
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- Graf Zahl
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Re: Actor flag to not change dir when conversation initiated
Added but not tested yet because of no runnable example. Once someone confirms it's ok. I'll close this.
Re: Actor flag to not change dir when conversation initiated
Working on my end.Graf Zahl wrote:Added but not tested yet because of no runnable example. Once someone confirms it's ok. I'll close this.
https://drive.google.com/open?id=1MdtOY ... s5N2NO3ClT
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Re: Actor flag to not change dir when conversation initiated
Thanks for the this, especially for pulling it off so quickly during a tumultuous period.