Page 2 of 2

Re: [modern branch] Resolution selector

Posted: Wed Aug 01, 2018 2:16 am
by Kinsie
Graf Zahl wrote:Regarding windowed rendering, yes, setting the window size should be exposed to the menu in future versions.
Should be, but the now-or-never language used in the OP tells me it's gone the way of headphone jacks and function keys.

Re: [modern branch] Resolution selector

Posted: Wed Aug 01, 2018 2:19 am
by Graf Zahl
You already have the vid_setsize CCMD. All that is missing here is menu intergration

Re: [modern branch] Resolution selector

Posted: Wed Aug 01, 2018 11:14 pm
by Kinsie
Graf Zahl wrote:All that is missing here is menu intergration
Looks like Caligari87 is attempting to bridge that gap himself.

Re: [modern branch] Resolution selector

Posted: Thu Aug 02, 2018 7:09 am
by Caligari87
Rachael stepped in and built a much more comprehensive solution on-top of my naive menudef implementation, and as of an hour ago it was merged into GZDoom, so this can probably be considered [Added].

8-)

Re: [modern branch] Resolution selector

Posted: Thu Aug 02, 2018 7:24 am
by Rachael
Ah, yes, I forgot to mark this topic.

Anyway, I want to note for both Graf and _mental_, this is not yet final, and if either of you have any ideas of how this should be improved I am open to suggestions.

There is one thing I wanted to do, but was unable to do because of the backend support it would require - and that was to add a "Maximized" version, where it would use the scaling but apply it to a maximized window.

Another thing I think it could benefit from is showing the contents of "vid_showcurrentscaling" directly inside that menu, somehow, if that is possible.

I should've exported the strings to the language file - and am working on that now. That was just a lapse in attention that I forgot to do that. (done, now)