A line flag to turn lines to impassible true height to the middle texture height and Y-Offset (incompatible with wrap middle texture flag).
The line is passible when the actor is above or below the texture without touching it.
This feature makes use when building bridges with midtex supposed to work like a fence to prevent dropoff actors to fall down from it.
It's semi-impassible lines dependent on texture height and Y-offset.
Is the engine capable to take this feature into account?
Line Texture TrueHeight Blocking
Moderator: GZDoom Developers
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Line Texture TrueHeight Blocking
What you describe sounds like the 3DMidtex flag which ZDoom has been supporting for about 10 years now...
Re: Line Texture TrueHeight Blocking
To me it looks like 'Walkable Mid Texture',Graf Zahl wrote:What you describe sounds like the 3DMidtex flag which ZDoom has been supporting for about 10 years now...
worked now, but not before.
Suggestion goes: Already in.