Line Texture TrueHeight Blocking

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DnB-Freak
Posts: 304
Joined: Sun May 19, 2013 12:09 pm

Line Texture TrueHeight Blocking

Post by DnB-Freak »

A line flag to turn lines to impassible true height to the middle texture height and Y-Offset (incompatible with wrap middle texture flag).
The line is passible when the actor is above or below the texture without touching it.
This feature makes use when building bridges with midtex supposed to work like a fence to prevent dropoff actors to fall down from it.
It's semi-impassible lines dependent on texture height and Y-offset.
Is the engine capable to take this feature into account?
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Line Texture TrueHeight Blocking

Post by Graf Zahl »

What you describe sounds like the 3DMidtex flag which ZDoom has been supporting for about 10 years now...
DnB-Freak
Posts: 304
Joined: Sun May 19, 2013 12:09 pm

Re: Line Texture TrueHeight Blocking

Post by DnB-Freak »

Graf Zahl wrote:What you describe sounds like the 3DMidtex flag which ZDoom has been supporting for about 10 years now...
To me it looks like 'Walkable Mid Texture',
worked now, but not before.
Suggestion goes: Already in.
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