[Already In] Line Texture TrueHeight Blocking

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Line Texture TrueHeight Blocking

Postby DnB-Freak » Sun Jul 15, 2018 4:25 am

A line flag to turn lines to impassible true height to the middle texture height and Y-Offset (incompatible with wrap middle texture flag).
The line is passible when the actor is above or below the texture without touching it.
This feature makes use when building bridges with midtex supposed to work like a fence to prevent dropoff actors to fall down from it.
It's semi-impassible lines dependent on texture height and Y-offset.
Is the engine capable to take this feature into account?
DnB-Freak
Drum and Bass in ya face
 
Joined: 19 May 2013

Re: Line Texture TrueHeight Blocking

Postby Graf Zahl » Sun Jul 15, 2018 4:57 am

What you describe sounds like the 3DMidtex flag which ZDoom has been supporting for about 10 years now...
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Graf Zahl
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: Line Texture TrueHeight Blocking

Postby DnB-Freak » Sun Jul 15, 2018 5:32 am

Graf Zahl wrote:What you describe sounds like the 3DMidtex flag which ZDoom has been supporting for about 10 years now...


To me it looks like 'Walkable Mid Texture',
worked now, but not before.
Suggestion goes: Already in.
DnB-Freak
Drum and Bass in ya face
 
Joined: 19 May 2013


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