This could be a cool option which overrides auto-aim to it's maximum during chasecam and/or automap play. With automap it would also need to center the view and disable mouselook to be effective.
Is there currently a way to show discovered monsters and items in automap without cheating and revealing the entire level?
Auto-Auto-Aim
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- Pixel Eater
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Re: Auto-Auto-Aim
Can't you just bind an alias to enable autoaim and chase at once?
- Pixel Eater
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Re: Auto-Auto-Aim
That's a good idea if I were to want this for myself, could that retain the custom value for the autoaim though? The idea came about while brainstorming what new users would want to see.
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Re: Auto-Auto-Aim
It would be the same as a fov-toggling key (which I have): make 2 aliases, each setting the cvar to the one they need and then ending with a rebind to the other.
And this is extremely specific and non-canonical to be a reasonable expectation for someone who just downloaded a Doom sourceport.
And this is extremely specific and non-canonical to be a reasonable expectation for someone who just downloaded a Doom sourceport.
- Pixel Eater
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Re: Auto-Auto-Aim
Thanks Matt, the last time I made a FOV toggle bind was in a Quake port that I think was buggy so it's the last thing I think to try now. Anyway, it was only a casual suggestion for the engine and I thought a playable automap might be well received with Brutal Mood coming out.