[Closed] Enforce pitch randomization

Moderator: GZDoom Developers

Enforce pitch randomization

Postby Marisa Kirisame » Tue Apr 10, 2018 8:44 am

I would like it if there was a way to enforce random pitch, either on individual sounds through SNDINFO or in mapinfo/gameinfo.

I'm interested in this because I've noticed that many effects in my mods sound really bad when played without it.

I always assumed that by using $pitchshiftrange and the like it would be enforced, but that's not the case.
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Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Enforce pitch randomization

Postby Major Cooke » Tue Apr 10, 2018 10:40 am

I think some folks have suggested a pitch parameter too.
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Major Cooke
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Re: Enforce pitch randomization

Postby XxMiltenXx » Tue Apr 10, 2018 12:59 pm

Yeah, I did request something like that:

viewtopic.php?f=15&t=58918&p=1033490&hilit=Pitch#p1033490
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Location: Germany
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Enforce pitch randomization

Postby Marisa Kirisame » Thu May 20, 2021 7:55 am

Considering that explicit sound pitch setting in A_StartSound and friends was added, this should be closed.
User avatar
Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support


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