Would it be much to ask for a flag to check if the Target is dead to not do the jump?
Currently will always jump regardless. Could also maybe be added to 'A_JumpIfTargetOutsideMeleeRange'
A_JumpIfTargetInsideMeleeRange flag request
Moderator: GZDoom Developers
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- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: A_JumpIfTargetInsideMeleeRange flag request
This squarely falls into DIY, using ZScript.