Randomly mirrored corpses and death animations

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Zodomaniac
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Randomly mirrored corpses and death animations

Post by Zodomaniac »

Corpses all being oriented the same way make me feel really bad in an advanced port like G/Q/ZDoom.
This has been handled in Crispy Doom, a fork of Chocolate Doom, with a special case for Arch-Vile resurrected monsters not to stay mirrored.
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_mental_
 
 
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Re: Randomly mirrored corpses and death animations

Post by _mental_ »

How about creating a mod with this feature instead of bringing it into the engine?
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m8f
 
 
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Re: Randomly mirrored corpses and death animations

Post by m8f »

Simple Mirrored Monsters adds mirrored deaths for all monsters. It supports a lot of mods.
Advanced Mirrored Monsters adds mirrored deaths and proper mirrored raise animations, proper raise animations from gibs, and some other things.
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Re: Randomly mirrored corpses and death animations

Post by _mental_ »

So, my question should be changed to "How about using a mod with this feature?", right?
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Zodomaniac
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Re: Randomly mirrored corpses and death animations

Post by Zodomaniac »

m8f wrote:Simple Mirrored Monsters adds mirrored deaths for all monsters. It supports a lot of mods.
Advanced Mirrored Monsters adds mirrored deaths and proper mirrored raise animations, proper raise animations from gibs, and some other things.
Thanx m8, I mean, m8f :)
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