Disable "invalid sound velocity" messages
Moderator: GZDoom Developers
- Major Cooke
- Posts: 8175
- Joined: Sun Jan 28, 2007 3:55 pm
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- Location: QZDoom Maintenance Team
Disable "invalid sound velocity" messages
Those are kind of annoying, and they semi-often with AEons of Death.
Re: Disable "invalid sound velocity" messages
What are reported values?
- Major Cooke
- Posts: 8175
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: Disable "invalid sound velocity" messages
I'll get back to you on that when I can access my computer again.
- Major Cooke
- Posts: 8175
- Joined: Sun Jan 28, 2007 3:55 pm
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Re: Disable "invalid sound velocity" messages
Invalid sound velocity (4453.515625, 49875.0, 3100...) for actor of class <x>.
Re: Disable "invalid sound velocity" messages
OK, I missed the fact that sound velocity is calculated in units per second, not units per tic. I'll increase the limit with proper value.
To be sure, you didn't have Inf or NaN there, right? Just some relatively big numbers like 100'000 for example.
To be sure, you didn't have Inf or NaN there, right? Just some relatively big numbers like 100'000 for example.
Re: Disable "invalid sound velocity" messages
Set better limit in b952653.
- Major Cooke
- Posts: 8175
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Location: QZDoom Maintenance Team
Re: Disable "invalid sound velocity" messages
Correct. Just some really big numbers is all.