[2.0.99x] Burn state for Doom player?

Moderator: GZDoom Developers

Burn state for Doom player?

Postby deathz0r » Sat Apr 23, 2005 10:49 pm

I don't know whether it is actually possible to do this in 2.0.96, but I would really love to be able to set a burn state for the Doom player. I could make... better use of flame-based projectiles in deathmatch rounds, as being able to watch a player burn to flames is more interesting than watching a player simply die.
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Postby Csonicgo » Mon Apr 25, 2005 1:02 pm

seconded. I *like* this idea.
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Postby Cutmanmike » Tue Apr 26, 2005 5:08 am

about time :idea:
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Postby HobbsTiger1 » Tue Apr 26, 2005 12:44 pm

YAY
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Postby wildweasel » Tue Apr 26, 2005 5:08 pm

Woot! This would motivate me to do a third version of WW-XM.
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Postby Xenophon » Tue Apr 26, 2005 5:30 pm

Disintegration state too please.
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Postby Cutmanmike » Wed Apr 27, 2005 8:28 am

And maybe a custom frozen one. Thing is, this would bugger with some skins. So maybe we should wait a few milleniums for SKINDEF to come
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Postby Anakin S. » Thu Apr 28, 2005 1:11 am

How about allowing one to define all the attributes for the player in decorate? It was also discussed here: http://forum.zdoom.org/viewtopic.php?t=5890
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Postby kgsws » Sun May 08, 2005 4:55 am

OK i created it : http://www.tds.czweb.org/download/ohen.rar
I only change first DoomPlayer in EXE to StrifePlay, and both StrifePlayer to StrifePlay.
(becouse i do not have compiler)

EDIT: And disintegrate is function too .
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Postby kgsws » Sat May 21, 2005 10:14 am

hey i created it
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