Solution for savegames on wrong WAD file

Moderator: GZDoom Developers

Post Reply
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Solution for savegames on wrong WAD file

Post by wildweasel »

This is not a suggestion that ZDoom open the correct WAD files at run time when loading a savegame. My suggestion is to scan the contents of the -FILE and -DEH/BEX commands and compare them to those used for the savegame. If they differ in any way, have ZDoom show an error message - "ZDoom has detected that the WADs you are loading are different from those loaded when the game was saved. The save was originally created with: <list wad and DEH files here>. Do you wish to continue loading anyway?"

The prompt is necessary in case somebody has loaded a sound patch and no longer wishes it to be used for the save, or if someone switches weapon mods during a game.

I bet this would require a reworking of the save format.
User avatar
Tormentor667
Posts: 13533
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Post by Tormentor667 »

Sounds as a useful request!
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”