[Partially done] Solution for savegames on wrong WAD file

Moderator: GZDoom Developers

Solution for savegames on wrong WAD file

Postby wildweasel » Fri Apr 22, 2005 6:56 pm

This is not a suggestion that ZDoom open the correct WAD files at run time when loading a savegame. My suggestion is to scan the contents of the -FILE and -DEH/BEX commands and compare them to those used for the savegame. If they differ in any way, have ZDoom show an error message - "ZDoom has detected that the WADs you are loading are different from those loaded when the game was saved. The save was originally created with: <list wad and DEH files here>. Do you wish to continue loading anyway?"

The prompt is necessary in case somebody has loaded a sound patch and no longer wishes it to be used for the save, or if someone switches weapon mods during a game.

I bet this would require a reworking of the save format.
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wildweasel
from a different perspective.
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Postby Tormentor667 » Mon Apr 25, 2005 7:01 am

Sounds as a useful request!
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Tormentor667
needs more detail
 
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