Doom2.wad MAP25 needs "rebuildnodes" Compatibility

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XxMiltenXx
Posts: 219
Joined: Wed Jan 08, 2014 8:40 am
Graphics Processor: nVidia with Vulkan support
Location: Germany

Doom2.wad MAP25 needs "rebuildnodes" Compatibility

Post by XxMiltenXx »

Again a minor issue, but with the original nodes the selected subsector is intersecting the pillar on the right beside it, which causes the player to briefly get stuck there when running from right to left.
Map25_RebuildNodes.png
A "rebuildnodes" in the compatibility.txt fixes it.

This is the area with the pillar in the center with a revenant on top of it while the outer area is filled with Imps and Chaingunner.

Code: Select all

94893A0DC429A22ADC4B3A73DA537E16 // DOOM2.WAD map25
{
	rebuildnodes
}
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