"Normals" and "Specular" folders like Brightmaps

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Major Cooke
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"Normals" and "Specular" folders like Brightmaps

Post by Major Cooke »

If this isn't already in yet for the upcoming materials, I'd like to suggest having it allow auto-assign by the same name just as Brightmaps do -- with the same name, they don't need a definition.

Can this be done?
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Re: "Normals" and "Specular" folders like Brightmaps

Post by Rachael »

I agree that this certainly would make the feature a lot easier to use. Let's see what Graf and dpJudas say.
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Re: "Normals" and "Specular" folders like Brightmaps

Post by Major Cooke »

Heh, to me it makes sense for feature completeness too. :D
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Re: "Normals" and "Specular" folders like Brightmaps

Post by dpJudas »

It was always the intention the auto feature should work as well - just haven't gotten around to it yet. That said, you'll still have to declare the materials in GLDEFS if you want to control the specular level, even if it does allow you to skip the texture lines.
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Re: "Normals" and "Specular" folders like Brightmaps

Post by Major Cooke »

Fine by me. Just not needing to define the filename if it has the same one already is what I'm after.
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Re: "Normals" and "Specular" folders like Brightmaps

Post by Graf Zahl »

Thinking about part D of a feature when part A isn't fully done yet... :mrgreen: :P
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Re: "Normals" and "Specular" folders like Brightmaps

Post by Major Cooke »

This is a very big and intrinsic feature. Sometimes little details like this are forgotten.
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Re: "Normals" and "Specular" folders like Brightmaps

Post by Tormentor667 »

Major Cooke wrote:This is a very big and intrinsic feature. Sometimes little details like this are forgotten.
Thats why it is definitely good you have this already mentioned
:)
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Re: "Normals" and "Specular" folders like Brightmaps

Post by Major Cooke »

Hah. :P

Eh, come to think about it since there's going to be so many things, such as Normal, Specular, AO, Metalicness, Roughness, Brightmap and whatever else there are... I can't help but wonder if these aught to be tucked away into a subfolder called GL. Or at least made able to find the folders inside.
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Re: "Normals" and "Specular" folders like Brightmaps

Post by Pixel Eater »

Ooh, this sounds awesome! Will there be alpha maps also? I just started doing some yesterday and thought, "Hey it'd be good if we could do these like brightmaps". ie:
Demo.gif
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Re: "Normals" and "Specular" folders like Brightmaps

Post by Nash »

Auto material folders have already been added to the materials branch
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Re: "Normals" and "Specular" folders like Brightmaps

Post by Tormentor667 »

When is this going to be added to the main branch? And what is possible with it now?
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Re: "Normals" and "Specular" folders like Brightmaps

Post by dpJudas »

_mental_ discovered some problems with the 3.3 render path that I'm currently looking at. Hopefully after that there won't be any more known issues.
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