Half resolution scale in main build?
Moderator: GZDoom Developers
Half resolution scale in main build?
They put 0.5 and 0.75 resolution in a nightly build but it doesn't seem to have carried over to the main one.
- Dark Pulse
- Posts: 66
- Joined: Fri Nov 21, 2014 5:35 pm
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
Re: Half resolution scale in main build?
That's because a main build hasn't been updated yet. Use the WIPs or wait.
Re: Half resolution scale in main build?
The release versions have had resolution scaling since at least 3.2.2 if not sooner.
Check the resolution screen. If it's not there, then you're using an old build. If it's there and not working, then you're using a rendering backend that does not support these features.
Check the resolution screen. If it's not there, then you're using an old build. If it's there and not working, then you're using a rendering backend that does not support these features.
Re: Half resolution scale in main build?
0.5 and 0.75 doesn't appear to be implemented as per my post:Rachael wrote:The release versions have had resolution scaling since at least 3.2.2 if not sooner.
Check the resolution screen. If it's not there, then you're using an old build. If it's there and not working, then you're using a rendering backend that does not support these features.
viewtopic.php?f=4&t=57317
just 320x200, 640x400, and nearest.
Re: Half resolution scale in main build?
Have you checked the scaling factor?
Re: Half resolution scale in main build?
OH. Thought it was for text/status bar.Rachael wrote:Have you checked the scaling factor?