Re: changing openGL versions.
Posted: Thu Dec 21, 2017 3:09 am
These benchmark results are completely useless. Please read carefully my initial request.
That's actually very interesting, are you sure 3D floors are working with 'r_truecolor 1' and 'vid_renderer 0'? AFAIK they are broken in truecolor, or may be this could be a driver problem? I've tried both intel and ati and i think that's impossible. I assumed Kappes Buur tried paletted mode since he said 'default settings'. Could you please try any of his two wads here then?cortlong50 wrote: surprisingly it rendered all the 3d floors and all that good shit and taht was pretty impressive seeing that in the zdoom style rendering.
Spoiler:
Spoiler:a consistent 4-5 FPS difference in the same area and among the entire map.
Never mind, but can you confirm if your 3D floors worked in truecolor? Thanks.cortlong50 wrote:i will give your engine a test at a later time.
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Spoiler:
hey man here you go, if youd like me to run benches let me know. i can get that done this weekend. its definitely working in the SSE2 executable. first 2 are the truecolor versions, the second 2 are with truecolor turned off. or the other way around....youll figure it out.drfrag wrote:Never mind, but can you confirm if your 3D floors worked in truecolor? Thanks.cortlong50 wrote:i will give your engine a test at a later time.
_mental_ wrote:It’s something with portals. Without your map it’s a guess game to try to figure this out.
PM me the map and I will find the cause hopefully. Can’t promise anything though. We have two portal related crashes but I have no idea how to fix them properly.
Because...So if skulltag from 2008 can run Slaughtermaps with hd textures, nashgore, and keep at a steady 35 fps even when rockets are hitting balls of dudes 5 at a time... WHY does all the "improved, updated " builds lose all this performance?
As time goes on, focus is on systems as they are produced today. That means that more advanced graphics features get used and sometimes a bit performance is sacrificed for having better features.Ian Buzzstone wrote:II have a AMD Apu based laptop and it is 2.2 ghz cpu and has 512mb vRam... not your top of the line rig... but I can share my experience and note some really amazing information on this topic.
You can't tell hobby coders what they should and shouldn't do. That's the catch of not paying for things.Ian Buzzstone wrote:Dev's should work on a zdoom based project where it focuses on "the most lightweight, super performance build" or something...
And now we entered the land of devsplaining. Any more tips?Maybe look at the code used in skulltag 97d