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Ability to swap model and texture during runtime

Posted: Sun Dec 10, 2017 2:20 pm
by Nash
I'd like some ZScript functions to dynamically swap out the current model and also skin (AKA texture) during runtime. Yes, I am aware that currently the resources are loaded at startup... I'm kindly requesting it to be possible for these resources to be swapped out during runtime.

Re: Ability to swap model and texture during runtime

Posted: Sun Dec 10, 2017 2:37 pm
by Graf Zahl
No. The model links are per-class, not per-actor. Changing this at run-time would not only put some significant drag on the actor but also require saving of all that baggage.