Ability to get final colour of actor
Moderator: GZDoom Developers
- The Zombie Killer
- Posts: 1528
- Joined: Thu Jul 14, 2011 12:06 am
- Location: Gold Coast, Queensland, Australia
Ability to get final colour of actor
Basically just some way to retrieve the colour tint that an actor receives based on any nearby lights and coloured sectors. Ideally the amount of light affecting the actor should be available too (I'm currently only aware of floorsector/ceilingsector.lightlevel, which obviously doesn't take dynamic lights into account)
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Ability to get final colour of actor
Sorry, no exposition of render-only data to the playsim. Additionally, who guarantees that a better lighting model will render this whole thing inoperable? For that it'd be enough to offload these calculations to the GPU.