[No] Ability to get final colour of actor

Moderator: Developers

Ability to get final colour of actor

Postby The Zombie Killer » Mon Dec 04, 2017 9:38 am

Basically just some way to retrieve the colour tint that an actor receives based on any nearby lights and coloured sectors. Ideally the amount of light affecting the actor should be available too (I'm currently only aware of floorsector/ceilingsector.lightlevel, which obviously doesn't take dynamic lights into account)
User avatar
The Zombie Killer
King of the Kangaroos
Joined: 14 Jul 2011
Location: Gold Coast, Queensland, Australia
Discord: Zombie#1795

Re: Ability to get final colour of actor

Postby Graf Zahl » Mon Dec 04, 2017 12:20 pm

Sorry, no exposition of render-only data to the playsim. Additionally, who guarantees that a better lighting model will render this whole thing inoperable? For that it'd be enough to offload these calculations to the GPU.
User avatar
Graf Zahl
Lead GZDoom Developer
Joined: 19 Jul 2003
Location: Germany

Return to Closed Feature Suggestions

Who is online

Users browsing this forum: Semrush [Bot] and 2 guests