[No] Ability to get final colour of actor

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Ability to get final colour of actor

Postby The Zombie Killer » Mon Dec 04, 2017 9:38 am

Basically just some way to retrieve the colour tint that an actor receives based on any nearby lights and coloured sectors. Ideally the amount of light affecting the actor should be available too (I'm currently only aware of floorsector/ceilingsector.lightlevel, which obviously doesn't take dynamic lights into account)
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The Zombie Killer
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Re: Ability to get final colour of actor

Postby Graf Zahl » Mon Dec 04, 2017 12:20 pm

Sorry, no exposition of render-only data to the playsim. Additionally, who guarantees that a better lighting model will render this whole thing inoperable? For that it'd be enough to offload these calculations to the GPU.
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Graf Zahl
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