Doom.wad E1M6 needs "rebuildnodes" Compatibility

Moderator: GZDoom Developers

Post Reply
XxMiltenXx
Posts: 219
Joined: Wed Jan 08, 2014 8:40 am
Graphics Processor: nVidia with Vulkan support
Location: Germany

Doom.wad E1M6 needs "rebuildnodes" Compatibility

Post by XxMiltenXx »

A minor issue, but right before the exit of E1M6 where the player gets trapped with a lot of monsters is an error in the original nodes.
E1M6NodeBug.png
The brown triangular subsector intersects the door sector below (grey square). Due to that, whenever the door is closed, the player can partially get stuck when trying to walk over the brown subsector.

A simple rebuilding of the nodes fixes the issue.

Code: Select all

5FAA25F5A6AAB3409CAE0AF87F910341 // DOOM.wad e1m6
{
	rebuildnodes
}
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”