Re: Export MapData.GetChecksum to ZScript
Posted: Wed Nov 15, 2017 4:31 pm
Wait, so with that we could finally fix the frozen time , remove the gross hack bridge and add a proper 3D floor for +100fps?
And also, people are already doing workarounds for doing the same thing (couf brutal doom came in mind) so why not add THE oficial way of checking what mods/iwads the player is playing (I never played with that feature but for map specific changes I'd get the map name + the player Spawn pos and angle, I don't think there would be maps with the same map name + the same player Spawn coord)
And also, people are already doing workarounds for doing the same thing (couf brutal doom came in mind) so why not add THE oficial way of checking what mods/iwads the player is playing (I never played with that feature but for map specific changes I'd get the map name + the player Spawn pos and angle, I don't think there would be maps with the same map name + the same player Spawn coord)