Export MapData.GetChecksum to ZScript

Moderator: GZDoom Developers

User avatar
ibm5155
Posts: 1268
Joined: Wed Jul 20, 2011 4:24 pm
Contact:

Re: Export MapData.GetChecksum to ZScript

Post by ibm5155 »

Wait, so with that we could finally fix the frozen time , remove the gross hack bridge and add a proper 3D floor for +100fps? :wub:

And also, people are already doing workarounds for doing the same thing (couf brutal doom came in mind) so why not add THE oficial way of checking what mods/iwads the player is playing (I never played with that feature but for map specific changes I'd get the map name + the player Spawn pos and angle, I don't think there would be maps with the same map name + the same player Spawn coord)
User avatar
Gutawer
Posts: 469
Joined: Sat Apr 16, 2016 6:01 am
Preferred Pronouns: She/Her

Re: Export MapData.GetChecksum to ZScript

Post by Gutawer »

You couldn't really use this to affect Frozen Time because this is a ZScript request and ZScript can't modify map data enough to remove parts of the map (you'd have to remove the copious amounts of double sided lines, which is what trips the renderer up) since that would require nodes to be rebuilt while the game is running.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Export MapData.GetChecksum to ZScript

Post by Graf Zahl »

... not to mention replacing them with 3D floors. Doing that will indeed improve performance quite a bit - but of course this cannot be from inside the engine.
User avatar
Rachael
Posts: 13530
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: Export MapData.GetChecksum to ZScript

Post by Rachael »

User avatar
Marisa the Magician
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Contact:

Re: Export MapData.GetChecksum to ZScript

Post by Marisa the Magician »

I'll be using that until it's mainlined, thank you.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Export MapData.GetChecksum to ZScript

Post by Graf Zahl »

Mark this a 'yes' now.
User avatar
Marisa the Magician
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Contact:

Re: Export MapData.GetChecksum to ZScript

Post by Marisa the Magician »

Wow... thanks.
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”